Little Table
Little Table
Start with a lemonade stand. Build a city of busy kitchens.
Little Table is an idle restaurant management game where the work happens on the floor. Hosts escort guests, waiters carry tickets and meals, and chefs move ingredients between real kitchen appliances. Service runs automatically; you decide what to improve next.
- Build a working kitchen. Upgrade a workstation for faster batches or add a duplicate so another chef can work alongside it.
- Grow your team. Hire chefs, waiters and front-of-house staff, then train individual walking speed.
- Find the bottleneck. More tables need enough kitchen capacity and staff. Select a person or station to see what is happening.
- Grow across five neighborhoods. Progress from a lemonade stand to a rooftop kitchen. Earlier businesses keep serving while you visit another one.
- Set the operation. Choose recipes, prices, waiter priorities and the service hatch position. Keep waits short and guests happy.
How to play
Open Upgrades to build equipment and seating. Open Team to hire staff or select someone to train. Recipes, pricing and the city map appear as you serve more guests. Happy visits earn cash milestones; master each area with its visit goal and at least 75% happiness to open the next business.
Drag the floor to pan. Pinch or use the mouse wheel to zoom. With the floor focused, use arrow keys to pan, +/− to zoom and Home to reset the view. Select people, tables or appliances to inspect them. Escape closes the management drawer or settings.
Saving and time away
Progress saves locally in this browser every five seconds and after purchases. Returning simulates up to four hours of service using your actual restaurants. Use the same browser and device to continue; clearing site data removes local progress. Fullscreen is recommended on phones.
Current build
Version 0.3.0, an early playable build. The five-business campaign takes roughly eight hours in automated progression checks; your choices and time away affect the pace. You can keep managing the city after completing it.
Desktop and phone browser layouts are supported. Physical-device touch performance and a full human campaign playthrough still need validation. There is no account or cloud-save system.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | ngrisk |
| Genre | Simulation |
| Tags | 2D, Automation, Cooking, Food, Idle, Incremental, Management, Relaxing, Touch-Friendly, Tycoon |
| AI Disclosure | AI Assisted, Code, Graphics, Text |


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