Comments

Log in with itch.io to leave a comment.

next up.. i've got a reasonable system and around 1800-1900 the action on the screen generates so much visual effects ......  could.. there be a setting where we can lower the number of sprites/activity/etc?  even maybe:

  • turn off screen shake
  • disable ore effects (or max them/slider on them)
  • disable block effects (ditto)
  • etc
(3 edits)

Very good game. It took me a couple hours to finish all upgrades.

Some suggestions:

1) We could have an autobuy option for research and tech...

2) Research Fleet Calibration diminishing returns makes a curve too steep (increase Data x compounding increment). I belive it would be better to let it be as a flat linear increment, just like Ore Syntesis.

3) Currently, the game favors the use of the Laser. It makes much more damage than all other drones combined. I used many combinations, but setting all Lasers is still the fastest option. 

4) Autobuy at workshop also buys upgrades for drones we do not have in our fleet. Maybe it could be set to only buy upgrades for drones we are currently using, so it would save stones.

5/5

alright where is the buy-max-upgrades-button and auto-max-upgrades-checkboxes prestige upgrades?  the loop becomes less interesting.  and not gonna lie - i have NO idea how to build/allocate my fleet.  like nothing, really.  there's no feedback as to really the impact of a configuration other than.. the visuals change (and like the bombers alone won't progress b/c there'll always be a cluster closer than the lone block hung up top).  maybe demonstrate the value in real time of the fleet-type categories, prestige upgrade a "configuration" panel, and of course, an auto-prestige prestige upgrade.

BUT, beautiful.  the beginning mechanics are good.  before any of the above, i would like to wonder what the missing audio track might be.  :)

Again, good start.

thanks! added fleet stats, presets and some automation in the latest update. glad you liked the look of it :)

The start was quite surprising since... it immediately put you right into the game with no explanation or time to think. thankfully there isn't any punishment in the game so, I was able to quite leisurely get into the flow. 

The game was quite fun despite it being essentially a basic idle game with only upgrades. you can change the drones but... without a detailed statistic on the drone and the stones, it's hard to tell what's the most optimal set up is and design your team that way. I was able to get to 3000 decently once I got all the damage & drone count upgrades (both regular and prestige) so I'm not sure how much further I can go from there. technically you could go for a long time since there's no punishment from failing to dig the boss ore, but with no other boost to your dps, I don't think it would be a fun time to continue any further from there.

All things considered, it's pretty good. I like the special effects you have, though I probably won't play any longer than going 3000m deep.

(+1)

appreciate you giving it a proper go :) the progression got a rework in the latest update

(1 edit)

you require more research options, and higher tech scaling...

also, allow hiding of maxxed items...

there's a hide maxed toggle now, plus more research and higher tech caps. thanks for the suggestions!

(1 edit)

It's not bad, but also far too quickly it reaches the point where you have reached some kind of maximum and you could do prestige a few times to increase the speed by a few percent, but there seems to be no new content or challenge, so there is no reason to do so.

I think it would be good if you added more content, balanced the early progression, mad prestige and tech longer/slower but more meaningful.

Thanks for the feedback! More content and balance updates will be on the way soon. Def agree slowing things down a bit with more total content will give a better overall feel